FastMesh: Efficient View-dependent Meshing

نویسنده

  • Renato Pajarola
چکیده

In this paper we present an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adapting triangle mesh complexity in real-time rendering environments. Ideally for interactive visualization, a triangle mesh is simplified to the maximal tolerated perceptual error, and thus mesh simplification is view-dependent. This paper introduces an efficient hierarchical multiresolution triangulation framework based on a half-edge triangle mesh data structure, and presents an optimized computation of several viewdependent error metrics within that framework providing conservative error bounds. The presented approach called FastMesh, is highly efficient both in space and time cost, and it spends only a fraction of the time required for rendering to perform the error calculations and dynamic mesh updates. CR Categories: I.3.3 [Computer Graphics]: Image Generation Display algorithms; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling Surface and object representations.

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تاریخ انتشار 2001